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AgentInteraction Direction
Interaction State
Agent Presence
Groups
Skills
Physical Locations number of times an agent was alerted to join an internal interaction between two agents. Offered Internal increases for both the initiating and receiving agent.
OR
The number of times an agent was alerted for a consult as part of an existing interaction with an external party. Offered Internal increases each time an agent is consulted.

These interactions can end up in Connected Internal or No Answer.

AgentInteraction Direction
Interaction State
Agent Presence
Groups
Skills
Physical Locations initiated by the agent, where intended destination was an external party (Outbound). These can also be system generated outbound interactions. This does not indicate a connection to a second party.These interactions can later increase either Connected Outbound or No Answer metricsAgentInteraction Direction
Interaction State
Agent Presence
Groups
Skills
Physical LocationsInteractionQueuesInteraction States
Interaction Direction
Skill
Groups

The service level which represents the percentage of interactions in a queue that have been answered within the defined target time.

Excerpt

The following metrics are available:

Queues number in queue DonutQueue total agents
Interaction State
Interaction Direction
Agent Presence
Groups
Skills
Physical LocationsAgent IDID of agentListAgentInteractionAgent NameAgents (does not appear in list of metrics)
Agent PresenceNames of the agents who most handled the interaction. The most recent agent is firstAgentQueues
Agent PresenceTimeframe
Queues
Media Types
Media Managers
Interaction State
Agent PresenceAudio problems reported for an interaction separated by commas. Audio problems AgentInteractionAvg Handle Time average time an agent spent handling interactions delivered from the queue. Average Handle Time is the average of the sum of Alerting Time, Connected Time and Wrap Time.Individual Skills
Media Types
Queues
Skill Combinations
GroupsAvg Wait TimeAgentAvg Handle Time average time an agent spent connected to another party. For Inbound this is from the moment the agent accepts the interactions; for Outbound and Internal it is from when the second party connects. Hold time is excluded.Queue
Media Type
Individual Skill
Skill Combination

The average time it took for agents to answer interactions in the queue.

Big Number
Trend
List
Timeframe to Breakout (Any)Queue
Media Type
Individual Skill
Skill CombinationQueues for interaction to be removed from a queue because the estimated wait time exceeds the defined thresholdQueue
Individual Skill
Skill Combination Breakout (No Agents)Queues interactions to be removed from a queue because the time spent waiting in the queue exceeds the defined thresholdQueue
Individual Skill
Skill Combination
Queuing Party
SkillsAgentBreakouts The number of interactions that have been removed from a queue by the caller. For example, the caller waits in a queue then breaks out of the queue to go to a different queue
DonutQueueIndividual Skill
Skill Combination
Queuing Party
SkillsBig Number
DonutQueue
Individual Skill
Skill Combination
Queuing Party
SkillsQueue
Media Type
Individual Skill
Skill CombinationQueuing Party
SkillsNumber of times that agents started consults, entered queues, and then transferred customers into the queues before the agents' waiting interactions were answeredAgentsAgentAgentsAgentInteraction DirectionInteraction State
Agent Presence
Groups
Skills
Physical LocationAgents times WebRTC interactions were rejected due to no WebRTC connection being available.AgentsInteraction State
Interaction Direction
Agent Presence
GroupsPhysical Locations
LicensesInteractionInteraction Direction
Interaction States
Groups

Agents

The number of interactions currently waiting in a queue, not yet delivered to an agent. Currently Waiting does not include interactions in an IVR, for example, navigating menus.

List
Big Number
Media TypesInteractionInteractions DetailsInteractionDevice Unreachable the agent's browser not having permission to use the agent's microphoneAgent The last disposition code reported for the interaction States DirectionSkillDisposition codes reported by an agent, separated by commas. The most recently reported code is first.TimeframeTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Agent PresenceA comma-delimited list of groups that an agent is inAgentQueuesInteraction StatesAgent PresenceGroupsSkillsPhysical LocationsHandle TimeHold TimeInteractions Details direction of the interaction when it began. Initial Direction can be either Inbound (external party initiated), Outbound (agent initiated to external party), or Internal (agent initiated to another agent).Interaction
Interaction States
Skill
GroupsInteraction PlanThe interaction plan where the queue is configuredThe number of interactions that had audio problems reported for themThe amount of time that an interaction was interrupted while the agent handled a high priority interaction. Only non-live interactions can be interruptedOut of the Currently Waiting calls currently waiting, the call which has spent the longest time waiting in its current queueIndividual Skill
Skill CombinationInteractions DetailsInteractionInteraction States DirectionSkillMax Handle TimeList
Big NumberAgent InteractionInteraction Types  States
Interaction Direction
Skill
GroupsMin Handle Time shortest time any interaction was handled by an agent. Min Handle Time is the shortest of the sums of Alerting Time, Connected Time and Wrap Time. Min Handle Time does not include Parked (non-live Hold) and Interrupted Time.List
Big NumberAgent Interaction (Phone) DirectionInteraction States Mean Opinion Score for agents (Big Number widget) or for each agent (List widget).Timeframe
Queues
Media Types (Phone)
Media Managers
Interaction Direction
Interaction MOS (Location)Timeframe
Queues
Media Types (Phone)
Media Managers
Interaction DirectionAn interaction initiated by an agent where the party being contacted did not answerAgentInteraction Direction StateAgent Presence
Skills
Physical Locations

The number of all interactions that have been in a queue. Offered is the sum of Answered, Abandoned (including Short Abandoned), and Breakouts (Total).

MetricData typeDescriptionWidget typeGroup byFilter by
Abandon RateQueuesThe percentage of interactions in the queue that have been abandoned.Big Number
Gauge
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Skills
Abandoned
Virtual AgentsThe percentage of interactions handled by a virtual agent that have been abandoned.Big Number
Gauge
Trend
List
Multi Big Number

Virtual Agents
Media Type

Timeframe
Queues
Media Types
Media Managers Virtual Agents Results

AbandonedQueues

The number of interactions in a queue that have been abandoned.

Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Skills
Virtual AgentsThe number of interactions that were abandoned while with a virtual agent.Big Number
Donut
Trend
List
Multi Big Number
Virtual Agents
Media Type
Timeframe
Queues
Media Types
Media Managers Virtual Agents Results
Accepted

Agents

The sum of Accepted Inbound, Accepted Internal or Accepted Outbound. Big Number
List
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Agent Presence State
Groups
Skills
Physical Locations
Accepted InboundAgents

The number of times an interaction was successfully delivered from queue to an agent.

A single interaction can be delivered multiple times to the same agent. Accepted Inbound increases each time the agent accepts the interaction.

Big Number
List
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Agent Presence State
Groups
Skills
Physical Locations
Accepted InternalAgentsThe number of times an agent successfully connected on an internal interaction between two agents. Accepted Internal increases for both the initiating and receiving agent.
OR
The number of times an agent was consulted as part of an existing interaction with an external party. Accepted Internal increases each time an agent is consulted.

These interactions can later increase either Connected Internal or No Answer metrics.

Big Number
List
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Agent Presence State
Groups
Skills
Physical Locations
Accepted OutboundAgents

The number of interactions initiated and accepted by the agent, where intended destination was an external party (Outbound). These can also be system generated outbound interactions. This does not indicate a connection to a second party.

These interactions can later increase either Connected Outbound or No Answer metrics.

Big Number
List
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Agent Presence State
Groups
Skills
Physical Locations
Agent (count)Active sessionsVirtual AgentsThe number of interactions currently interacting with a virtual agent.Big Number
Donut

(Agent) Status
(Agent) Location
(Agent) Group
(Agent) Audio Problem
Disposition Codes
Call Rating

List
Multi Big Number
Virtual Agents
Media Type
Timeframe
Queues
Media Types
Media Managers
Virtual Agents Results
Agent (count)Agents

The number of agents by the selected grouping.

Info
title

Queues
Agent Presence
Interaction State
Groups
Skills
Physical Locations

Interactions DetailsIDs of the agents who handled the interaction. The most recent agent is first.List
Donut widget

If Agents data is grouped by Presence State, the presence states that appear in a donut widget varies according to the level of detail:

  • If Level Of Detail is set to OverviewAgent (count) is displayed for each of the following state categories:
    • Ready

    • Away

    • Extended Away

    • Logged Out

  • If Level Of Detail is set to Detail, Agent (count) is displayed for each of the presence state categories or any of the specific agent presence states within them, for example:
    • Ready

      • Ready (Offline)
    • Away

      • Break
      • Coffee break
      • Tea break
    • Extended Away

      • Training
      • Lunch
    The Ready presence state can also be broken down further, for example: 
    • Idle
    • Connected
    • Wrap


Big Number
Donut

(Agent) Presence State
(Agent) Location
(Agent) Group
(Agent) Audio Problem
Disposition Codes
Call Rating

Timeframe
Queues
Media Types
Media Managers
Interaction StatesInteraction State
Interaction Direction
SkillPresence State
Groups
Skills

Physical Locations

Name of agent.Not shown in widget builder list. Available to use as key in certain widgets.AgentAgent (count by interaction)AgentsThe number of agents in selected interaction states.Big Number
Donut
Interaction State

Timeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction States
Presence State
Groups
Skills

Interactions Details


Physical Locations
Licenses

Agent IDAgentsID of agent.

List

InteractionAgentTimeframe

Queues

Media Types
Media Managers
Interaction States
Interaction Direction
Skill
Groups
Agent No AnswerAgentsThe number of times the agent rejected or missed an offered interaction. Agent No Answer is a subset of Unexpected.List
Big Number
Multi Big Number

Presence State
Interaction State
Groups
Skills
Physical Locations

Interactions DetailsIDs of the agents who handled the interaction. The most recent agent is first.ListInteraction

Timeframe
Queues
Media Types
Media Managers

Interaction Direction

Interaction States
Interaction

State

Direction

Agent Presence

Skill
Groups

Skills
Physical Locations
Agent Number BusyAgentsThe number of calls that the agent did not answer because their line was busy. Agent Number Busy is a subset of Unexpected.List
Big Number
Multi Big Number
Agent
Agent NameAgents (does not appear in list of metrics)

Name of agent.Not shown in widget builder list. Available to use as key in certain widgets.Agent

Presence State
Interaction State
Timeframe
Queues
Media Types
Media Managers

Interaction Direction
Interaction State
Agent Presence
Groups

Skills

Physical Locations
Agents AvailabilityQueuesThe number of agents in the queue who are available to handle interactions.

Big Number
Gauge
List
Multi Big Number

QueueQueues
Agent Presence
Groups
Skills
Physical Locations
Agents Availability (by type)Queues

The number of agents in the queue who are available to handle interactions of different kinds. Availability can be one or multiple of the following types:

  • Live (for example, Phone)
  • Semi-live (for example, Chat)
  • Non-live (for example, Case) 

Big Number
Gauge
List
Multi Big Number

QueueInteractions DetailsNames of the agents who most handled the interaction. The most recent agent is first.ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction States
Interaction Direction
Skill
Groups
Agent Number BusyAgentsThe number of calls that the agent did not answer because their line was busy. Agent Number Busy is a subset of Unexpected.List
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Presence State
Groups
Skills
Physical Locations
Answer RateQueuesThe percentage of interactions in the queue that have been answered.Big Number
Gauge
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
AnsweredQueuesThe number of calls successfully connected to an agent. Big Number
Gauge
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Answered within targetQueuesThe number of interactions in a queue that are answered within the target (target is defined in Target Time to Answer option).Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Audio ProblemsAgents

Audio problems reported by an agent separated by commas. Audio problems can be one or more of the following values:

  • Too loud
  • Too quiet
  • Echo
  • Distortion
  • Background noise
  • Delay
  • Other
ListAgentAgent StateAgents

A calculated summary state, determined by combining the agent's presence and agent interaction states.

Agent State can be one of the following values:

  • Busy. Indicates that the agent is actively involved one or more interactions and may be unavailable for new interactions.
  • Idle. Indicates that the agent has no active interactions and can handle incoming interactions.
  • Idle (outbound). Indicates that the agent has no active interactions and can initiate new outbound interactions. The agent is in a ‘ready outbound’ presence state.
  • Idle (offline). Indicates that the agent has no active interactions and can initiate new outbound interactions and receive transfers. The agent is in a ‘ready offline’ presence state.
  • {presence state name}. Indicates that the agent is in a non-ready presence state (with a presence state category of ‘away’, ‘extended away’ or ‘logged out).
  • Unexpected. Indicates that one or more of the agent's interactions are in an 'unexpected' agent interaction state.
  • Wrap. Indicates that one or more of the agent's interactions are in a 'wrap' agent interaction state and all others are in an ‘unexpected’ state.
ListAgentsTimeframe
Queues
Interaction State
Presence State
Groups
Skills
Physical Locations
Licenses
Agents AvailabilityQueuesThe number of agents in the queue who are available to handle interactions.

Big Number
Gauge
List
Multi Big Number

QueueQueues
Presence State
Groups
Skills
Physical Locations
Interactions Details
Agents Availability (by type)Queues

The number of agents in the queue who are available to handle interactions of different kinds. Availability can be one or

more

multiple of the following

values

types:

  • Too loud
  • Too quiet
  • Echo
  • Distortion
  • Background noise
  • Delay
  • Other
ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction States
Interaction Direction
Skill
Groups
Audio Problems (count)AgentsThe number of audio problems reported by an agent.List
  • Live (for example, Phone)
  • Semi-live (for example, Chat)
  • Non-live (for example, Case) 

Big Number
Gauge
List
Multi Big Number

QueueQueues
Presence State
Groups
Skills
Physical Locations
Answer RateQueuesThe percentage of interactions in the queue that have been answered.Big Number
Gauge
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Interaction State
Agent Presence
Groups
Queuing Party
SkillsPhysical Locations
AnsweredInteractions DetailsQueuesThe number of audio problems reported for an interaction.Listcalls successfully connected to an agent. Big Number
Gauge
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Interaction States
Interaction Direction
Skill
Groups
Queuing Party
Skills
Answered within targetQueuesThe List
Big Number
Multi Big Number
number of interactions in a queue that are answered within the target (target is defined in Target Time to Answer option).Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party

Skills
Audio ProblemsQueuesOut of the Currently Waiting calls, the average time a call has spent in its current queue.List
Big Number
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Queues
Media Types
Media Managers
Queuing Party
Skills
Avg Alerting TimeAgents

The average time the system waited for the agent to accept or reject an inbound interaction—for calls this is the time the agent's phone was ringing.

For outbound interactions, Avg Alerting Time is the average time the agent took to accept and connect to the interaction, not the average time the destination address took to answer (see Time To Answer).

List
Big Number
Multi Big Number
Agents

Audio problems reported by an agent separated by commas. Audio problems can be one or more of the following values:

  • Too loud
  • Too quiet
  • Echo
  • Distortion
  • Background noise
  • Delay
  • Other
ListAgentTimeframe
Queues
Media Types
Media Managers
Interaction State
Presence State
Groups
Skills
Physical Locations
Interactions Details

Audio problems reported for an interaction separated by commas. Audio problems can be one or more of the following values:

  • Too loud
  • Too quiet
  • Echo
  • Distortion
  • Background noise
  • Delay
  • Other
ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction DirectionInteraction States
Interaction StateDirection
Agent PresenceSkill
GroupsSkills
Physical Locations
Audio Problems (count)AgentsThe average time the agent spent handling interactions, which is the average of the sum of Alerting Time, Connected Time and Wrap TimeAvg Handle Time does not include Parked (non-live hold) and Interrupted time.List
Big Number
Multi Big Number
number of audio problems reported by an agent.ListAgentTimeframe
Queues
Media Types
Media Managers
Interaction DirectionInteraction State
Interaction Presence State
Agent Presence
Groups
Skills
Physical Locations
Avg Talk Time
AgentsInteractions DetailsThe List
Big Number
Multi Big Number
Agentnumber of audio problems reported for an interaction.ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction DirectionInteraction States
Interaction StateDirection
Agent PresenceSkill
GroupsSkills
Physical Locations
Avg Time to AbandonAvg Handle TimeQueuesThe average time it took for callers to abandon interactions in the queue.Big Number
Trend
List
Multi Big Number
an agent spent handling interactions delivered from the queue. Average Handle Time is the average of the sum of Alerting Time, Connected Time and Wrap Time.List
Big Number
Multi Big Number
Individual Skills
Media Types
Queues
Skill Combinations
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Groups
Skills
Avg Avg Wait Time to AnswerQueuesOut of the Currently Waiting calls, the average time a call has spent in its current queue.List
Big Number
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Queues
Media TypesMedia Types
Media Managers
Queuing Party
Skills
Avg Alerting TimeQueuesAgents

The average time the system waited for an interaction to be removed from a queue.

Big Number
Trend
List
Multi Big Number

the agent to accept or reject an inbound interaction—for calls this is the time the agent's phone was ringing.

For outbound interactions, Avg Alerting Time is the average time the agent took to accept and connect to the interaction, not the average time the destination address took to answer (see Time To Answer).

List
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Queuing Party
Interaction Direction
Interaction State
Presence State
Groups
Skills
Physical Locations
Avg Handle Time to Breakout (Capacity)QueuesAgentsThe average time for interactions to be removed from a queue because the number of waiting interactions for this queue exceeds the defined threshold.Big Number
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
the agent spent handling interactions, which is the average of the sum of Alerting Time, Connected Time and Wrap TimeAvg Handle Time does not include Parked (non-live hold) and Interrupted time.List
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Queuing Party
Interaction Direction
Interaction State
Presence State
Groups
Skills
Avg Time to Breakout (Estimated Wait Time)Physical Locations
Avg session timeVirtual AgentsThe average time spent with a virtual agent, across all results.Big Number
Trend
List
Multi Big Number
Virtual Agents
Media Type
Timeframe
Queues
Media Types
Media Managers Virtual Agents Results
Avg Talk TimeAgents

The average time agents spent connected to the external contact.

List
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Interaction Direction
Interaction State
Presence State
Groups
Skills
Physical Locations
Avg Time to AbandonQueuesThe average time it took for interaction to be removed from a queue because no agents are available for this queuecallers to abandon interactions in the queue.Big Number
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Avg Time to Breakout (Time)
Virtual AgentsThe average time it took for contacts to abandon interactions while with a virtual agent.Big Number
Trend
List
Multi Big Number
Virtual Agents
Media Type
Timeframe
Queues
Media Types
Media Managers
Virtual Agents Results
Avg Time to Breakout (Voluntary)AnswerQueues

The average time it took for interactions to be removed from a queue by the caller. For example, the caller waits in a queue then breaks out of the queue to go to a different queueagents to answer interactions in the queue.


Big Number
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Avg Wrap Time to Breakout (Any)AgentsQueues

The average time

the agent spent in the Wrap-Up state after handling a interaction.
List
Big Number
Multi Big Number

for an interaction to be removed from a queue.


Big Number
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination

Timeframe
Queues
Media Types
Media Managers

Interaction Direction
Interaction State
Agent Presence
Groups
Skills
Physical Locations

Queuing Party
Skills

Avg Time to Breakout (Capacity)Queues

The number of interactions that have been average time for interactions to be removed from a queue because the number of waiting interactions for this queue exceeds the defined threshold.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Breakouts Avg Time to Breakout (Estimated Wait Time)Queues

The number of interactions that have been average time for interaction to be removed from a queue because the estimated wait time exceeds the defined threshold.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Breakouts Avg Time to Breakout (No Agents)Queues

The number of interactions that have been average time for interaction to be removed from a queue because no agents are available for this queue.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Breakouts Avg Time to Breakout (Time)Queues

The number of interactions that have been average time for interactions to be removed from a queue because the time spent waiting in the queue exceeds the defined threshold.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Breakouts (TotalAvg Time to Breakout (Voluntary)Queues

The number of interactions that have been average time for interactions to be removed from a queue by the caller. For example, the caller waits in a queue then breaks out of the queue to go to a different queue.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Breakouts (Voluntary)Queues
Avg time to escalateVirtual AgentsThe average time it took for contacts to escalate interactions while with a virtual agent.Big Number
Trend
List
Multi Big Number
Virtual Agents
Media Type
Timeframe
Queues
Media Types
Media Managers
Canceled (Recall)QueuesNumber of times that agents abandoned queues, for example, to end a consult to an ACD or to an interaction plan.Virtual Agents Results
Avg time to resolveVirtual AgentsThe average time it took for contacts to resolve interactions while with a virtual agent.Big Number
Trend
List
Multi Big Number
Virtual Agents
Media Type
Timeframe
Queues
Media Types
Media Managers
Canceled (Total)QueuesTotal of Canceled (Recall) and Canceled (Transfer).Big Number
Donut
Trend
List
Multi Big Number
Virtual Agents Results
Avg Wrap TimeAgentsThe average time the agent spent in the Wrap-Up state after handling a interaction.List
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction Direction
Canceled (Transfer)QueuesInteraction State
Presence State
Groups
Skills
Physical Locations
Breakouts (Capacity)Queues

The number of interactions that have been removed from a queue because the number of waiting interactions for this queue exceeds the defined threshold.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Connected Internal
Breakouts (Estimated Wait Time)Queues

The number of

 Internal interactions where both agents connected. Connected Internal count increases for both the initiating and receiving agent
List
Big Number
Multi Big Number

interactions that have been removed from a queue because the estimated wait time exceeds the defined threshold.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Interaction Direction
Interaction State
Agent Presence
Groups
Skills
Physical Location
Connected OutboundQueuing Party
Skills
Breakouts (No Agents)Queues

The number of

 Outbound interactions initiated by the agent and successfully connected to a second external party. 
List
Big Number
Multi Big Number

interactions that have been removed from a queue because no agents are available for this queue.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Connection UnavailableSkills
Breakouts (Time)Queues

The number of

List
Big Number

interactions that have been removed from a queue because the time spent waiting in the queue exceeds the defined threshold.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Conversation GuidInteractions DetailsThe unique ID for the conversation. If no ID is available, N/A is shown.List
Breakouts (Total)Queues

The number of interactions that have been removed from a queue.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Current Media ManagerThe origin of the interaction that an agent is engaged in. Possible values are VBC, VCC, Salesforce, SkypeForBusiness (depending on features enabled for the account).ListAgentQueues
Agent Presence
Interaction State
Groups
Skills
Physical Locations
Current Media TypeAgentsThe media types of interactions currently being handled by an agent.ListAgentQueues
Agent Presence
Interaction State
Groups
Skills
Physical Locations
Current State SinceAgentsThe time since the agent's presence or interaction state changed. Current State Since is the shortest of Time in Interaction State and Time in Presence.ListAgentQueues
Agent Presence
Interaction State
Groups
Skills
Physical Locations
Currently WaitingQueuesBreakouts (Voluntary)Queues

The number of interactions that have been removed from a queue by the caller. For example, the caller waits in a queue then breaks out of the queue to go to a different queue.


Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Canceled (Recall)QueuesNumber of times that agents abandoned queues, for example, to end a consult to an ACD or to an interaction plan.Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Canceled (Total)QueuesTotal of Canceled (Recall) and Canceled (Transfer).Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Destination AddressInteractions DetailsThe address of the party being contacted by the interactions. For Inbound this is the address that the customer used when contacting VCC. For Outbound interactions this is the address of the customer being contacted. For Internal this is the name of the agent being contacted.List
Canceled (Transfer)QueuesNumber of times that agents started consults, entered queues, and then transferred customers into the queues before the agents' waiting interactions were answered.Big Number
Donut
Trend
List
Multi Big Number
Queue
Media Type
Individual Skill
Skill Combination
Timeframe
Queues
Media Types
Media Managers
Queuing Party
Skills
Connected InternalAgentsThe number of Internal interactions where both agents connected. Connected Internal count increases for both the initiating and receiving agentList
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction StatesInteraction Direction
Interaction DirectionState
SkillPresence State
Groups
Destination NameSkills
Physical Location
Connected OutboundAgentsThe name of the destination from the Interaction Plans Manager that the customer reached when contacting VCC.Listnumber of Outbound interactions initiated by the agent and successfully connected to a second external party. List
Big Number
Multi Big Number
AgentTimeframe
Queues
Media Types
Media Managers
Interaction StatesInteraction Direction
Interaction DirectionState
SkillPresence State
Groups

Skills
Physical Location
Connection UnavailableAgentsThe number of times WebRTC interactions were rejected due to no WebRTC connection being available.

List
Big Number

AgentsTimeframe
Queues
Media Types
Media Managers
Interaction State
Interaction Direction
Presence State
Groups
Skills
Physical Locations
Licenses

Disposition Code

(if enabled for your account)

Interactions Details
Conversation GuidInteractions DetailsThe unique ID for the conversation. If no ID is available, N/A is shown.ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction
Direction
Interaction
States
Skills
Groups

Disposition Codes

(if enabled for your account)

Agents
Current Media Manager

Agents


The origin of the interaction that an agent is engaged in. Possible values are VBC, VCC, Salesforce, SkypeForBusiness (depending on features enabled for the account).ListAgentTimeframe
Queues
Media Types
Media Managers
Interaction StatePresence State
Interaction Direction
Agent PresenceState
Groups
Skills
Physical Locations

Disposition Codes (count)

(if enabled for your account)

Current Media TypeAgentsThe number of disposition codes reported media types of interactions currently being handled by an agent.ListAgentQueues
Media Types
Media Managers
Interaction State
Interaction Direction
Agent Presence
Presence State
Interaction State
Groups
Skills
Physical Locations
Failed to ConnectCurrent State SinceAgentsThe number of interactions that failed to connect to an agent possibly due to configuration or network errors.List
Big Number
Multi Big Number
Agenttime since the agent's presence or interaction state changed. Current State Since is the shortest of Time in Interaction State and Time in Presence.ListAgentQueues
Presence State
Interaction State
Groups
Skills
Physical Locations
GroupsCurrently WaitingAgentsQueues

The number of interactions currently waiting in a queue, not yet delivered to an agent. Currently Waiting does not include interactions in an IVR, for example, navigating menus.


List
Big Number
Multi Big NumberQueue
Media Type
Individual Skill
Skill CombinationQueues
Media Types
Media Managers
Queuing Party
Skills
Destination AddressInteractions DetailsThe time that an agent or agents have spent working with an interaction. If multiple agents have handled the interaction, all agents' handle time in relation to the interaction is included. Handle Time includes the time agents have spent in Alerting, Connected, and Wrap states, for interactions where an agent connected.address of the party being contacted by the interactions. For Inbound this is the address that the customer used when contacting VCC. For Outbound interactions this is the address of the customer being contacted. For Internal this is the name of the agent being contacted.ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction States
Interaction DirectionInteraction Direction
Skill
Groups
Destination NameInteractions Details

The

time that any party spent on hold (calls), or the interaction was parked (cases). If multiple hold events coincide for multiple parties then elapsed time is reported

name of the destination from the Interaction Plans Manager that the customer reached when contacting VCC.

ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction States
Interaction Direction
Skill
Groups
Initial Direction
Device UnreachableAgentsThe Listnumber of times WebRTC interactions were rejected due to the agent's browser not having permission to use the agent's microphone.

List
Big Number

AgentsTimeframe
Queues
Media Types
Media Managers
Interaction State
Interaction Direction

Presence State
Groups
Skills
Physical Locations
Licenses

Disposition Code

(if enabled for your account)

Interactions DetailsThe interaction plan where last disposition code reported for the interaction was first processed.ListInteractionTimeframe
Queues
Media Types
Media Managers
Interaction States
Interaction DirectionInteraction Direction
Skill
Groups
Queues

Disposition Codes

(if enabled for your account)

AgentsDisposition codes reported by an agent, separated by commas. The most recently reported code is first.

List

QueueAgentTimeframe
Queues
Media Types
Media Managers
Interaction State
Interaction Direction
Presence State
Groups
Skills
Physical Locations

Disposition Codes (count)

(if enabled for your account)

AgentsThe agent's current interaction activity. Interaction State can be one of the following states:
  • None. An agent with this interaction state is logged out and working on no interactions.
  • IdleAn agent with this interaction state is currently working on no interactions.

  • Alerting. An agent with this interaction state is being offered, but is yet to accept. an interaction.

  • Connected. An agent with this interaction state is actively connected to one or more interactions.

  • Unparked. An agent with this interaction state was working on a call, parked that call to take a priority call, and has now unparked the original call.
  • ResumedAn agent with this interaction state was working on an interaction, but was interrupted. After the interruption, the interaction was resumed.

  • WrapAn agent with this interaction state is actively wrapping up one or more interactions.

  • Agent No Answer. The agent failed to answer an alerting interaction. The alert either timed out or the agent rejected the interaction.

  • Agent Number Busy. The agent being called declined the call or is busy on another call (outside VCC).

  • Number unobtainableThe agent's configured number could not be reached.

  • Call RejectedThe connection to this agent was rejected at some point while trying to connect.
  • Failed to Connect. Exact cause is undetermined.

Info

Where applicable, the direction of the associated interaction is appended to the state. For example, Connected - Inbound or Wrap - Outbound

istAgentQueues
Agent Presence
Interaction State
Groups
Skills
Physical Locations
Interactions Details

The status of the interaction. Interaction State can be one of the following states:

  • Alerting. An outbound or internal interaction that is waiting for the second party to connect.
  • IVR. Any interaction that is within an IVR.
  • Queue. Any interaction that has one channel waiting in a queue.
  • Connected - Active. More than two parties are connected.
  • Connected - On Hold. One or more parties are placed on hold for live interactions, or parked for non-live interactions.
  • Connected - Interrupted. The interaction has been interrupted (and put aside) while the agent focuses on a higher priority interaction.
  • Completed - Abandoned. An interaction where the external party disconnected within the queue, or whilst the agent is being alerted.
  • Completed - No Answer. An interaction initiated by an agent where the party being contacted did not answer.
  • Completed - Agent No Answer. An outbound or internal interaction where the initiating agent did not answer.
  • Completed - Answered. Any interaction that resulted in two parties being connected.

All breakouts are based upon interactions that ended as a result of one of the below queue breakout types:

  • Completed - Breakout - Estimated Wait Time
  • Completed - Breakout - Max Queue Length
  • Completed - Breakout - Max Queue Time
  • Completed - Breakout - No Agents
  • Completed - Breakout - Voluntary 
  • Completed number of disposition codes reported by an agent.
    ListAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction State
    Interaction Direction
    Presence State
    Groups
    Skills
    Physical Locations
    Escalate rateVirtual AgentsThe percentage of interactions handled by virtual agents that have been escalated.Big Number
    Gauge
    Trend
    List
    Multi Big Number
    Virtual Agents
    Media Type
    Timeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    EscalatedVirtual AgentsThe number of interactions that were escalated while with a virtual agent.Big Number
    Donut
    Trend
    List
    Multi Big Number
    Virtual Agents
    Media Type
    Timeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Failed to ConnectAgentsThe number of interactions that failed to connect to an agent possibly due to configuration or network errors.List
    Big Number
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Presence State
    Groups
    Skills
    Physical Locations
    GroupsAgentsA comma-delimited list of groups that an agent is in.ListAgent

    Queues
    Interaction States
    Presence State
    Groups
    Skills
    Physical Locations

    Handle TimeInteractions DetailsThe time that an agent or agents have spent working with an interaction. If multiple agents have handled the interaction, all agents' handle time in relation to the interaction is included. Handle Time includes the time agents have spent in Alerting, Connected, and Wrap states, for interactions where an agent connected.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups
    Hold TimeInteractions DetailsThe time that any party spent on hold (calls), or the interaction was parked (cases). If multiple hold events coincide for multiple parties then elapsed time is reported.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Skill
    Groups
    Initial DirectionInteractions DetailsThe direction of the interaction when it began. Initial Direction can be either Inbound (external party initiated), Outbound (agent initiated to external party), or Internal (agent initiated to another agent).ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction States
    Skill
    Groups
    Interaction PlanInteractions DetailsThe interaction plan where the interaction was first processed.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups
    Queues

    The interaction plan where the queue is configured.


    ListQueueQueues
    Virtual AgentsThe interaction plan where the Virtual Assistant applet started.ListVirtual AgentsTimeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Interaction StateAgents

    The agent's current interaction activity. Interaction State can be one of the following states:

    • None. An agent with this interaction state is logged out and working on no interactions.
    • IdleAn agent with this interaction state is currently working on no interactions.

    • Alerting. An agent with this interaction state is being offered, but is yet to accept. an interaction.

    • Connected. An agent with this interaction state is actively connected to one or more interactions.

    • Monitoring. An agent with this interaction state is monitoring one or more interactions.
    • Unparked. An agent with this interaction state was working on a call, parked that call to take a priority call, and has now unparked the original call.
    • ResumedAn agent with this interaction state was working on an interaction, but was interrupted. After the interruption, the interaction was resumed.

    • WrapAn agent with this interaction state is actively wrapping up one or more interactions.

    • Not accepted. The agent failed to accept an alerting interaction. The alert either timed out or the agent rejected the interaction.

    • Device Busy. The agent being called declined the call or is busy on another call (outside VCC).

    • Device UnreachableThe agent's configured number could not be reached.

    • RejectedThe connection to this agent was rejected at some point while trying to connect.
    • Fault
    • Connection Unavailable. Exact cause is undetermined.

    Info

    Where applicable, the direction of the associated interaction is appended to the state. For example, Connected - Inbound or Wrap - Outbound


    istAgentQueues
    Presence State
    Interaction State
    Groups
    Skills
    Physical Locations
    Interactions Details

    The status of the interaction. Interaction State can be one of the following states:

    • Alerting. An outbound or internal interaction that is waiting for the second party to connect.
    • IVR. Any interaction that is within an IVR.
    • Queue. Any interaction that has a channel waiting in a queue.
    • Queue (Agent). Any interaction that has an agent waiting in a queue.
    • Connected - Active. More than two parties are connected.
    • Connected - External.
    • Connected - On Hold. One or more parties are placed on hold for live interactions, or parked for non-live interactions.
    • Connected - Interrupted. The interaction has been interrupted (and put aside) while the agent focuses on a higher priority interaction.
    • Completed - Answered. Any interaction that resulted in two parties being connected.
    • Completed - Abandoned. An interaction where the external party disconnected within the queue, or whilst the agent is being alerted.
    • Completed - Not Accepted. An outbound or internal interaction where the initiating agent did not accept.
    • Completed - No Answer. An interaction initiated by an agent where the party being contacted did not answer.

    All breakouts are based upon interactions that ended as a result of one of the below queue breakout types:

    • Completed - Breakouts - Estimated Wait Time
    • Completed - Breakouts - Max Queue Length
    • Completed - Breakouts - Max Queue Time
    • Completed - Breakouts - No Agents
    • Completed - Breakouts - Voluntary
    ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Duration
    Skill
    Groups
    InteractionsVirtual AgentsThe number of interactions managed by a virtual agent.Big Number
    Donut
    Trend
    List
    Multi Big Number
    Virtual Agents
    Media Type
    Timeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Interactions (count)Interactions DetailsThe number of interactions that had audio problems reported for them.

    List
    Big Number
    Donut

    Interaction
    Disposition Codes
    Call Ratings

    Timeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups

    Interrupted TimeInteractions DetailsThe amount of time that an interaction was interrupted while the agent handled a high priority interaction. Only non-live interactions can be interrupted.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups
    Longest active sessionVirtual AgentsOut of the active sessions, the session that has the longest session time with a virtual agent.Big Number
    List
    Multi Big Number
    Virtual Agents
    Media Type
    Timeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Longest Wait TimeQueues

    Out of the Currently Waiting calls currently waiting, the call which has spent the longest time waiting in its current queue.


    List
    Big Number
    Multi Big Number
    Queue
    Media Type
    Individual Skill
    Skill Combination
    Queues
    Media Types
    Media Managers
    Queuing Party
    Skills
    Mapping NameInteractions DetailsThe name of the mapping that determined which interaction plan the interaction was routed through.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups
    Max Handle TimeAgentsThe longest time any interaction was handled by an agent. Max Handle Time is the longest of the sums of Alerting Time, Connected Time and Wrap Time. Max Handle Time does not include Parked (non-live Hold) and Interrupted Time.List
    Big Number
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Presence State
    Groups
    Skills
    Physical Locations
    Media ManagerInteractions DetailsThe origin of an interaction. Available values are VBC, VCC, Salesforce, SkypeForBusiness (depending on features enabled for the account).ListInteractionTimeframe
    Queues
    Media Types 
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups
    Media TypeInteractions DetailsThe name of the media type of the interaction.ListInteraction

    Timeframe
    Queues
    Media Types 
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups
    Min Handle TimeAgents

    The shortest time any interaction was handled by an agent. Min Handle Time is the shortest of the sums of Alerting Time, Connected Time and Wrap Time. Min Handle Time does not include Parked (non-live Hold) and Interrupted Time.

    List
    Big Number
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Presence State
    Groups
    Skills
    Physical Locations
    MOSInteractions DetailsThe Mean Opinion Score for the interaction.ListInteraction

    Timeframe
    Queues
    Media Types (Phone)
    Media Managers
    Interaction Direction
    Interaction States

    Interaction Duration

    Groups

    Skill

    Skills

    Groups

    Physical Location

    Interactions MOS (countAgents)Interactions DetailsAgentsThe Mean Opinion Score for agents (Big Number widget) or for each agent (List widget).

    List
    Big NumberDonut

    Interaction
    Disposition Codes
    Call RatingsAgent

    Timeframe
    Queues
    Media Types (Phone)
    Media Managers
    Interaction StatesDirection
    Interaction DirectionState
    Groups
    SkillSkills
    Groups

    Interrupted TimeInteractions Details

    Physical Location

    MOS (Location)AgentsThe Mean Opinion Score grouped by agent locations.ListInteractionLocationTimeframe
    Queues
    Media Types (Phone)
    Media Managers
    Interaction StatesDirection
    Interaction DirectionState
    Groups
    SkillSkills
    Groups
    Longest Wait TimeQueuesPhysical Location
    No AnswerAgentsAn interaction initiated by an agent where the party being contacted did not answer.List
    Big Number
    Multi Big Number
    QueueAgentMedia TypeTimeframe
    Queues
    Media TypesMedia Types
    Media Managers
    Queuing PartyInteraction Direction
    Interaction State
    Presence State
    Groups
    Skills
    Mapping NamePhysical Locations
    Not AcceptedAgents

    The

    name

    number of

    the mapping that determined which interaction plan the interaction was routed through.
    List

    times the agent rejected or missed an offered interaction. Not Accepted is a subset of Unexpected.


    Info
    Previously called Agent No Answer.


    List
    Big Number
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction
    State
    Presence State
    Groups

    Skills
    Physical Locations

    Offered

    Agents

    The longest time any interaction was handled by an agent. Max Handle Time is the longest of the sums of Alerting Time, Connected Time and Wrap Time. Max Handle Time does not include Parked (non-live Hold) and Interrupted Time.sum of Offered InternalOffered Inbound, and Offered Outbound.Big Number
    List
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Presence State
    Groups
    Skills
    Physical Locations
    Media ManagerInteractions DetailsQueues

    The

    origin of an interaction. Available values are VBC, VCC, Salesforce, SkypeForBusiness (depending on features enabled for the account).
    List

    number of all interactions that have been in a queue. Offered is the sum of Answered, Abandoned (including Short Abandoned), and Breakouts (Total).

    Info
    titleAgent transfers

    If enabled for your account, Include Agent Transfers determines whether Offered includes interactions that were transferred to another queue.


    Big Number
    Donut
    Trend
    List
    Multi Big Number
    Queue
    Media Type
    Individual Skill
    Skill Combination

    Timeframe
    Queues
    Media

    Types 

    Types
    Media Managers

    Interaction States
    Interaction Direction
    Skill
    Groups
    Media TypeInteractions DetailsThe name of the media type of the interaction.List

    Queuing Party
    Skills

    Offered InboundAgentsThe number of interactions that were offered to the agent from a queue. These interactions can end up Accepted Inbound, Unexpected or Failed. When the same interaction is offered to an agent multiple times from a queue, the Offered Inbound increases for each occurrence. Big Number
    List
    Multi Big Number
    AgentTimeframe
    Queues
    Media
    Types
    Media Managers
    Interaction Direction
    Interaction
    State
    Presence State
    Groups
    Skills
    Physical Locations
    Offered Internal

    Agents

    The

    number of times an agent was alerted to join an internal interaction between two agents. Offered Internal increases for both the initiating and receiving agent.
    OR
    The number of times an agent was alerted for a consult as part of an existing interaction with an external party. Offered Internal increases each time an agent is consulted.

    These interactions can end up in Connected Internal or No Answer.

    Big Number
    List
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Presence State
    Groups
    Skills
    Physical Locations
    Offered OutboundMOSInteractions DetailsThe Mean Opinion Score for the interaction.ListAgents

    The number of interactions initiated by the agent, where intended destination was an external party (Outbound). These can also be system generated outbound interactions. This does not indicate a connection to a second party.

    These interactions can later increase either Connected Outbound or No Answer metrics.

    Big Number
    List
    Multi Big Number
    AgentTimeframe
    Queues
    Media Types

    Media Managers
    Interaction Direction
    Interaction
    State
    Presence State
    Groups
    Skills
    Physical Locations
    Physical LocationMOS (Agents)AgentsThe

    List
    Big Number

    Agentphysical location of the agent as defined in their user record in User Admin. For information, see Configuring individual users.ListAgentQueues
    Presence State
    Interaction State
    Groups
    Skills
    Physical Location
    Locations
    Presence StateAgents

    The

    Mean Opinion Score grouped by agent locations.
    ListLocation

    agent's presence state indicates the agents' availability. Presence State can be one of the following states or any of the states within them:

    • Ready

    • Away

    • Extended Away

    • Logged Out



    ListAgentQueues
    Presence State
    Interaction State
    Groups
    Skills
    Physical LocationLocations
    No AnswerQueueAgentsInteractions DetailsList of queues that the interaction entered. The most recently entered queue is first.ListBig Number
    Multi Big Number
    AgentInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction DirectionInteraction States
    Interaction StateDirection
    Agent PresenceSkill
    GroupsSkills
    Physical Locations

    Offered

    Agents

    The sum of Offered InternalOffered Inbound, and Offered Outbound.Big Number
    List
    Multi Big Number

    Reporting Group

    Interactions Details

    If you are using Interaction Plans Manager: The reporting group of the interaction plan in which the interaction was first processed.

    Otherwise, Reporting Group will be the service name value assigned to the interaction plan in the Interaction Plans Architect.

    ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction
    Direction
    Skill
    Groups
    Queues
    Info
    titleAgent transfers

    If enabled for your account, Include Agent Transfers determines whether Offered includes interactions that were transferred to another queue.

    Big Number
    Donut
    Trend
    List
    Multi Big Number
    Queue
    Media Type
    Individual Skill
    Skill Combination

    Timeframe
    Queues
    Media Types
    Media Managers
    Queuing Party
    Skills

    Offered InboundAgentsThe number of interactions that were offered to the agent from a queue. These interactions can end up Accepted Inbound, Unexpected or Failed. When the same interaction is offered to an agent multiple times from a queue, the Offered Inbound increases for each occurrence. Big Number
    List
    Multi Big Number

    If you are using Interaction Plans Manager: The reporting group assigned to the queue.

    Otherwise, Reporting Group is not available.

    ListQueueQueues
    Virtual AgentsThe reporting group of the interaction plan in which the interaction was first processed.ListVirtual AgentsTimeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Offered InternalResolve rateVirtual AgentsThe Big Number
    List
    Multi Big Number
    percentage of interactions handled by a virtual agent that have been resolved.Big Number
    Gauge
    Trend
    List
    Multi Big Number
    Virtual Agents
    Media Type
    Timeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Offered OutboundResolvedVirtual AgentsThe number of interactions that were resolved while with a virtual agent.Big Number
    Donut
    Trend
    List
    Multi Big Number
    Virtual Agents
    Media TypeTimeframe
    Queues
    Media Types
    Media Managers Virtual Agents Results
    Physical LocationAgentsThe physical location of the agent as defined in their user record in User Admin. For information, see Configuring individual users.ListAgentQueues
    Agent Presence
    Interaction State
    Groups
    Skills
    Physical Locations
    QueueInteractions DetailsList of queues that the interaction entered. The most recently entered queue is first.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    Groups

    Reporting Group

    Interactions Details

    If you are using Interaction Plans Manager: The reporting group of the interaction plan in which the interaction was first processed.

    Otherwise, Reporting Group will be the service name value assigned to the interaction plan in the Interaction Plans Architect.

    ListService LevelQueues

    The service level which represents the percentage of interactions in a queue that have been answered within the defined target time.

    Info

    The default algorithm for calculating service level is:

    Answered within target ÷  (Answered Abandoned + Breakouts) x 100 

    When Include Queue Breakouts in SLA calculation is No, breakouts are not counted. The new algorithm is:

    Answered within target ÷  (Answered Abandoned) x 100 

    Interactions considered Short Abandoned are not included in Abandoned in the calculation.

    If there are no interactions, or all interactions are Short AbandonedService Level is N/A.


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    Skills

    Service Name

    Interactions Details
    • If you are using Interaction Plans Manager:
     The reporting group
      • The service name value assigned to the
    queue
      • interaction.

    Otherwise, Reporting Group is not available.

    ListQueueQueuesService LevelQueues
    Info

    The default algorithm for calculating service level is:

    Answered within target ÷  (Answered + Abandoned + Breakouts) x 100 

    When Include Queue Breakouts in SLA calculation is No, breakouts are not counted. The new algorithm is:

    Answered within target ÷  (Answered + Abandoned) x 100 

    Interactions considered Short Abandoned are not included in Abandoned in the calculation.

    If there are no interactions, or all interactions are Short Abandoned, Service Level is N/A.

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      • Service name can be the name of the destination used to contact VCC, the name of the interaction plan in which the interaction was first processed, or the reporting group of the interaction plan in which the interaction was first processed.
    • Otherwise:
      • The service name value assigned to the interaction plan.
    ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    GroupsVirtual AgentsThe service name of the interaction plan in which the interaction was first processed.ListVirtual AgentsTimeframe
    Queues
    Media Types
    Media Managers Virtual Agents ResultsSession timeVirtual AgentsThe time spent with a virtual agent, across all results.Big Number
    Trend
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    Multi Big NumberQueueVirtual Agents
    Media Type
    Individual Skill
    Skill CombinationTimeframe
    Queues
    Media Types
    Media Managers Virtual Agents ResultsQueuing Party
    Skills

    Service Name

    Interactions Details
    • If you are using Interaction Plans Manager:
      • The service name value assigned to the interaction.
        Service name can be the name of the destination used to contact VCC, the name of the interaction plan in which the interaction was first processed, or the reporting group of the interaction plan in which the interaction was first processed.
    • Otherwise:
      • The service name value assigned to the interaction plan.
    ListInteractionSessionsVirtual AgentsThe number of sessions managed by a virtual agent.Big Number
    Donut
    Trend
    List
    Multi Big NumberVirtual Agents
    Media TypeTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    GroupsVirtual Agents ResultsShort AbandonedQueues

    The number of interactions that entered a queue and were terminated by the customer before a configured duration.
    Unlike standard abandoned calls, short abandoned calls typically occur when a caller accidentally enters a queue. The short queueing duration give the agents no opportunity to handle the interactionthe interaction.

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    Multi Big NumberQueue
    Media Type
    Individual Skill
    Skill CombinationTimeframe
    Queues
    Media Types
    Media Managers
    Queuing Party
    SkillsVirtual AgentsThe number of interactions abandoned while in a virtual agent before the configured short abandon time duration.Big Number
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    Trend
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    Multi Big NumberQueueVirtual Agents
    Media Type
    Individual Skill
    Skill CombinationTimeframe
    Queues
    Media Types
    Media Managers
    Queuing Party
    SkillsVirtual Agents ResultsShortest Wait TimeQueues

    Out of the Currently Waiting calls, the call which has spent the shortest time waiting in its current queue.


    List
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    Multi Big NumberQueue
    Media Type
    Individual Skill
    Skill CombinationQueues
    Media Types
    Media Managers
    Queuing Party
    SkillsSignificant InteractionsAgents

    The number of interactions that were connected to more than one party (an agent plus another) for longer than the configured threshold. For example, the number of calls where the agent was connected to the customer for at least one minute. Significant Interactions can be used to filter out voicemail and short, insignificant conversations.


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    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical LocationsSkillsAgents

    A comma-delimited, alphabetical list of skills that agents are assigned.

    Note

    If an interaction was tagged with a skill that has since been deleted, that skill does not appear in Skills. However, the interaction is still tagged with the skill.


    ListAgent

    Queues
    Agent Presence State
    Interaction State
    Groups
    Skills
    Physical Locations

    Interactions Details

    A comma-delimited, alphabetical list of skills that the interaction was tagged with.


    ListInteraction

    Timeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skills
    Groups

    Source AddressInteractions DetailsThe address of the party that initiated the interaction. For Inbound interactions, this is the address of the customer. For Outbound interactions, the address is the callback number. For Internal interactions, the address is the agent's name. The source address for a call is the phone number and changes appropriately based upon the media types, for example, cases may display an email address.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction States
    Skill
    GroupsStart TimeInteractions DetailsThe time at which an interaction started. For Inbound interactions, this is when it arrived at the Vonage Contact Center; for Outbound and Internal interactions, this is when the agent initiated the interactions.ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction States
    Skill
    GroupsState - PresenceAgents

    The agent's presence state indicating the agents' availability. State - Presence can be one of the following states:

    • Ready

    • Ready for Outgoing

    • Away

    • Extended Away

    • Logged Out

    ListAgentQueues
    Agent Presence
    Interaction State
    Groups
    Skills
    Physical LocationsTalk TimeInteractions Details

    The time an agent spent

    connected to another party.

    connected to the external contact. Hold time is excluded.

    For Inbound

    ,

    this is from the moment the agent accepts the interactions; for Outbound

    and Internal

    , it is from when the second party connects

    . Hold 

    ; for Internal, Talk Time is

    excluded

    always 0.

    ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    GroupsTime in Agent StateAgents

    The time since the agent's state was last changed, for example, from Idle to Busy, or from Extended Away to Logged Out.

    ListAgentQueues
    Presence State
    Interaction State
    Groups
    Skills
    Physical LocationsTime in Interaction StateAgents

    The time since the agent's interaction state was last changed, for example, from Idle to Ringing. or from Connected to Wrap.


    ListAgentQueues
    Agent PresencePresence State
    Interaction State
    Groups
    Skills
    Physical LocationsTime In stateInteractions Details

    The time since the Interaction State last changed, for example, from IVR to Queue, or from Connected to Completed.

    Info

    The interaction might have been in each state multiple times. Time In state is the most recent amount of time spent in the current state.


    ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction States
    Interaction Direction
    Skill
    GroupsTime In PresenceAgents

    The time since the agent last changed their presence, for example, from Away to Ready.


    ListAgentQueues
    Agent PresencePresence State
    Interaction State
    Groups
    Skills
    Physical LocationsTime To AnswerInteractions DetailsFor Inbound interactions, this is the time between the interaction entering the first queue and when the agent accepted the interaction. For Outbound and Internal interactions, this is the time between the interaction beginning (Offered Outbound/Internal) and the the second party connecting (Connected Outbound).ListInteractionTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction States
    Skill
    GroupsTotal Hold TimeAgentsThe total time that any party spent on hold (live interactions), or that the interaction was parked (non-live interactions). If multiple hold events coincide for multiple parties, then elapsed time is reported.List
    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical LocationsTotal Interrupt TimeAgentsThe total time that an interaction was interrupted so that the agent could handle a high priority interaction. Only non-live interactions can be interrupted.List
    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical LocationsTotal Talk TimeAgents

    The total time an agent spent in the Connected state whilst another party was connected. For Inbound interactions, this is from the moment the agent answers the interactions; for Outbound and Internal interactions, it is from when the second party connects. Hold time is excluded.

    List
    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical LocationsTotal UniqueAgents

    The number of unique calls an agent has made or received. If an agent handles the same call multiple times—for example, an agent might transfer a call which is later transferred back again—the call will only be counted once. Total Unique includes missed, unanswered and failed calls.


    List
    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical LocationsTotal Unique CustomersAgentsThe number of unique customers the agent has either received Inbound interactions from, or initiated Outbound interactions to. Internal interactions are excluded. The customer is identified by the Source Address for Inbound interactions, and the Destination Address for Outbound interactions.List
    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical LocationsUnexpectedAgents

    The number of interactions that an agent did not answer including those when the agent's line was busy.


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    Big Number
    Multi Big NumberAgentTimeframe
    Queues
    Media Types
    Media Managers
    Interaction Direction
    Interaction State
    Agent Presence State
    Groups
    Skills
    Physical Locations


    ...